An assimar paladin, a zui-quan dwarven monk who spent 7 years chasing a rare ladybug, an elven ranger who have been hiding and tracking the entire party, a rogue struck by lightning and suffering from amnesia and note forgetting a wizard carrying a book of animal having…intercourse. Seriously speaking, I wasn’t expecting any of this when I first decided on my campaign. In fact, the storyline I wanted to give for this session wasn’t really in place yet. This session is simply just the introduction, the prelude of the adventure I planned.
Everything that happened that day DMing was based on react, adapt and act. There storyline, the whole damn thing in fact, was only about 5% planned, and the 5% was the fact that the story is based in this town known as Newtown (I checked Silver Marches, I’m pretty sure there’s such a town…).
So let’s see how the adventure went.
Paladin was given investigation task by superior, who got the request from a guy named Albert (which he muttered that it was a retarded name), paladin set off in search for clues. Paladin bumped into Rogue (who looks kinda burnt) and Rogue joins party to discover his identity. Rogue went East, Paladin went West. Rogue saw central square filled with black cloaked merchants, spoke with a commoner, commoner was a crazy person, commoner also told him to go West for the tavern, Rogue turned and go.
Paladin went into tavern, met a bard, bard wants money, paladin has none (mentions that he should’ve asked for allowance from his superior). Paladin turns and walks away, paladin talks with barkeep dorf. The dorf told him about merchants in black cloak overcharging prices (and reducing his customers) and Cyricist running around preaching (also reducing his customers). Ranger walked down, paladin said hi (I think it was the paladin), ranger gave a ‘hmph’ or something and ignored the paladin. Wizard with book of…intercourse came down, spoke with paladin, accepted into party.
Spoke to barkeep again, bargains, barkeep promises them money for ridding the merchants and cyricists, paladin er…bargains for advancement (claiming that it was to serve Helm, his god, or something like that) gave them 50 silver pieces per person in a bag, Ranger asked for seperate bag, dorf deducted 50copper from wizard and ranger for staying overnight.
Paladin went to bard, threw in a silver piece into his broken cup of about 15 or so coppers. Bard tells story, telling them things about the two factions mentioned by barkeep, including a ‘quiet’ fight in an alleyway.
Party went out, paladin and rogue walked around looking for Cyricists, Ranger stalk them (DC spot failed), Wizard check marketplace. Wizard entered marketplace, confronted merchant in black, preached about Cyric, merchant got angry, makes symbols of Bane, chases wizard off. Paladin and Rogue saw Monk. Rogue confronted Monk chasing his ladybug, Rogue squashed ladybug accidentally, monk got angry, chases Rogue, Paladin went elsewhere. Paladin found nothing, bumped into Rogue and Monk. Rogue asks for protection, Monk suddenly became friendly, told Paladin about Rogue squashing his rare ladybug, Paladin turned and chased Rogue. Rogue ran fast, Monk shot with sling, missed head, hit leg, Rogue fell, Monk started his…interrogation.
That’s about how the party went in the first half. The 2nd half wasn’t very good…heck I got a little tired.
Overall, this wasn’t really professionally done. There are quite a few stuffs I should’ve done now that I think back about it, but didn’t do. This session was to more or less familiarize my PCs with interaction and the D&D rules out of combat. There was a little combat towards the end, but I don’t really like how I set it up (though the horse thing is pretty cute). As long as everyone have fun, I say this is a good session.
Next session will bring the story deeper and there would be more and more combat.
Posted by faylar
Posted by faylar
Posted by faylar 
