I suddenly felt the need to update after such a long absence. I’ve been really really busy this month, cracking my head on the game, getting miracle answers, praying to god, pushing the team…and of course, the DirectX assignment is finally here.
Progress is currently gradually going uphill…I can’t say that we are vastly improving though. This month is filled with all sorts of barriers that we have to break down via nuklear missiles (hard coding) or miracles (virtual ftw).
I have been skipping kendo and I don’t like…it. It’s not nice to skip but fuck man I do have to set my priorities right. Trust my feelings…don’t feel like going? Don’t force it. I can’t be concentrating in keiko if my head is saturated with C++ codes…I’ll get killed.
Well this afternoon I decided to be a good boy. Like john already told me what he thinks of my ‘Principles of Game Design’ module…you can’t teach game design. Well, I must say that john is wrong. You CAN teach Game Design to people who just have no friggin’ clue what the heck is a video game. I feel like a total retard sitting in the lecture hall listening to bitch Ho Peng Peng droning on and on about GUI. My brain is unable to lower i’s intelligence to something abysmal enough to appreciate wtf she’s crapping. I mean…
“Notice the tennis balls at the corners of the textbox…”
“I don’t know why they put the character selection table at the middle of the screen”
“You have to place the hp and mana bar close to each other so that the players can see their stats. Imagine if .”
“You have to show your players what he needs to know in the screen.” (duh?)
“What is this game?…Is it Shrek 2?” (it’s actually Kameo…she’s referring to her own screenshot)
I wonder how some of my friends manage to go through 10 weeks of this lecture…seriously. Last week I barely lasted 10 mins (I came late) where another lecturer was talking about AI…I thought it would be great if she shared some codes and some algorithms…but nah, this is a DMD/DET module, so it’s all about designing.
All of the AIs she mentioned I’ve already heard before. Attacking from the dark, flanking, etc…I bet everyone in my class knows how to make an AI that interesting. You see, the people from my class (I wouldn’t say the whole DET…I have seen some…subpar desgins from them) are just too goddamn creative and too goddamn lazy. We all know we have this special power to open gates in our minds and work like a slave, just that…well, like all special powers, they must be used sparingly.
Anyway, back to the topic, I agree that most of us are pretty over average in creativity. Most of my classmates don’t want to make the next Doom 3, Quake 4, Final Fantasy, Suikoden, Need for Speed, etc. They want to make something out of the box, something that is NEW. The only thing is that they know they have to restrict themselves according to their coding skills. So they settle for something…so-so.
Okay I’m ranting about designers again. From today’s lecture…HPP also talked about different buttons and sliders. I know you bloody designers love sliders so damn much. You create a beautiful slider, think that programming it is easy (well, if I don’t know anything about programming, I would think so too…I mean…as the slider increase in x-axis, the value increases right? That’s the most I think designers can go…only a few are able to think this far…those happen to be my favourite designers because they can more or less understand wtf you are talking about.). Guess what, it’s not. I think I’m gonna work for a deigner who codes rather than draw.
~faylar~
Posted by faylar
Posted by faylar
Posted by faylar