My course is so interesting…

May 31, 2006

I suddenly felt the need to update after such a long absence. I’ve been really really busy this month, cracking my head on the game, getting miracle answers, praying to god, pushing the team…and of course, the DirectX assignment is finally here.

Progress is currently gradually going uphill…I can’t say that we are vastly improving though. This month is filled with all sorts of barriers that we have to break down via nuklear missiles (hard coding) or miracles (virtual ftw).

I have been skipping kendo and I don’t like…it. It’s not nice to skip but fuck man I do have to set my priorities right. Trust my feelings…don’t feel like going? Don’t force it. I can’t be concentrating in keiko if my head is saturated with C++ codes…I’ll get killed.

Well this afternoon I decided to be a good boy. Like john already told me what he thinks of my ‘Principles of Game Design’ module…you can’t teach game design. Well, I must say that john is wrong. You CAN teach Game Design to people who just have no friggin’ clue what the heck is a video game. I feel like a total retard sitting in the lecture hall listening to bitch Ho Peng Peng droning on and on about GUI. My brain is unable to lower i’s intelligence to something abysmal enough to appreciate wtf she’s crapping. I mean…

“Notice the tennis balls at the corners of the textbox…”

“I don’t know why they put the character selection table at the middle of the screen”

“You have to place the hp and mana bar close to each other so that the players can see their stats. Imagine if .”

“You have to show your players what he needs to know in the screen.” (duh?)

“What is this game?…Is it Shrek 2?” (it’s actually Kameo…she’s referring to her own screenshot)

I wonder how some of my friends manage to go through 10 weeks of this lecture…seriously. Last week I barely lasted 10 mins (I came late) where another lecturer was talking about AI…I thought it would be great if she shared some codes and some algorithms…but nah, this is a DMD/DET module, so it’s all about designing.

All of the AIs she mentioned I’ve already heard before. Attacking from the dark, flanking, etc…I bet everyone in my class knows how to make an AI that interesting. You see, the people from my class (I wouldn’t say the whole DET…I have seen some…subpar desgins from them) are just too goddamn creative and too goddamn lazy. We all know we have this special power to open gates in our minds and work like a slave, just that…well, like all special powers, they must be used sparingly.

Anyway, back to the topic, I agree that most of us are pretty over average in creativity. Most of my classmates don’t want to make the next Doom 3, Quake 4, Final Fantasy, Suikoden, Need for Speed, etc. They want to make something out of the box, something that is NEW. The only thing is that they know they have to restrict themselves according to their coding skills. So they settle for something…so-so.

Okay I’m ranting about designers again. From today’s lecture…HPP also talked about different buttons and sliders. I know you bloody designers love sliders so damn much. You create a beautiful slider, think that programming it is easy (well, if I don’t know anything about programming, I would think so too…I mean…as the slider increase in x-axis, the value increases right? That’s the most I think designers can go…only a few are able to think this far…those happen to be my favourite designers because they can more or less understand wtf you are talking about.). Guess what, it’s not. I think I’m gonna work for a deigner who codes rather than draw.

~faylar~


Poop!

May 18, 2006
I’m so glad…so happy…my team is finally heading towards the correct direction of progress. We can now take a couple of days off to think of what to do next. Whew!
I really think I’m addicted to 3rd Strike, but I only lasts as far as PC goes. Fighting AI is so damn boring in 3s. 3s is so damn easy to pick up. I can already start beating random scrubs in the random arcades. I do not even own the game…yet. 3s is like cvs2 only with P-groove and a new engine. 3s has the following stuff:
1) lp+lk to throw, mp+mk to do a small jump attack (overhead), hp+hk to taunt
2) Super smooth animations
3) No super jump nor small jump (I think elena has super jump)
4) No Roll Cancel to deal with
There whole game is almost entirely based on footsies unless you are Yun, Yang or Akuma (I think). Parrying is ALOT easier than 3s. There is no air block to worry about, no rage bar to scare you, no roll to screw your footsy game and only ONE kind of super to worry about. Nope, you don’t have to worry a full bar akuma about whether he’s gonna do ‘raging demon’ or air fireball super on you. You just choose a super and you stick with it.
The game is also not really combo based. You don’t really see anything more than 5 move chained together unless you are Yun or Yang. It’s all about pressure, mind games, reaction and execution. Pretty much like kendo really. There are also a whole bunch of characters which I have no clue on how they work. There is a Blanka/Dhalsim crossbreed, a Rolento wannabe who can switch sides with her dash and have retardedly low hp, a transformer wannabe, and of course, the most obvious of them all: Remy, the Guile wannabe.
Guilty Gear, on the other hand, is a totally different matter. I just cannot, for some goddamn unknown reason, make heads or tails of this game. 5 buttons: punch, kick, slash, hard slash, dust…wtf? Okay I understand dead angle attacks = alpha attacks in SF. Wtf is dust…er…okay…a one time lifter? Burst? Gatling attacks? Roman Cancel? FALSE Roman Cancel?
Apparently, Roman Canceling is to cancel ANY attacks…in other words, effectively eliminating all disadvantageous frames of animations after the attack hits. Consumes 50% guage. And gauge does not carry over so my overall SF knowledge of conserving gauge doesn’t apply here. SF is a turtling game…in fact all of them all. Even MVC2 IS a turtling game. You don’t charge blindlessly unless you want to die. GGXX seemed to encourage offense. They even have this system where if you do nothing but turtle for too long, you will lose ALL gauge. Doesn’t matter though, no one will turtle for THAT long =/
Maybe back to coding :)

Let the branching begin!

May 18, 2006

I’m so glad…so happy…my team is finally heading towards the correct direction of progress. We can now take a couple of days off to think of what to do next. Whew!

I really think I’m addicted to 3rd Strike, but I only lasts as far as PC goes. Fighting AI is so damn boring in 3s. 3s is so damn easy to pick up. I can already start beating random scrubs in the random arcades. I do not even own the game…yet. 3s is like cvs2 only with P-groove and a new engine. 3s has the following stuff:

1) lp+lk to throw, mp+mk to do a small jump attack (overhead), hp+hk to taunt
2) Super smooth animations
3) No super jump nor small jump (I think elena has super jump)
4) No Roll Cancel to deal with

There whole game is almost entirely based on footsies unless you are Yun, Yang or Akuma (I think). Parrying is ALOT easier than 3s. There is no air block to worry about, no rage bar to scare you, no roll to screw your footsy game and only ONE kind of super to worry about. Nope, you don’t have to worry a full bar akuma about whether he’s gonna do ‘raging demon’ or air fireball super on you. You just choose a super and you stick with it.

The game is also not really combo based. You don’t really see anything more than 5 move chained together unless you are Yun or Yang. It’s all about pressure, mind games, reaction and execution. Pretty much like kendo really. There are also a whole bunch of characters which I have no clue on how they work. There is a Blanka/Dhalsim crossbreed, a Rolento wannabe who can switch sides with her dash and have retardedly low hp, a transformer wannabe, and of course, the most obvious of them all: Remy, the Guile wannabe.

Guilty Gear, on the other hand, is a totally different matter. I just cannot, for some goddamn unknown reason, make heads or tails of this game. 5 buttons: punch, kick, slash, hard slash, dust…wtf? Okay I understand dead angle attacks = alpha attacks in SF. Wtf is dust…er…okay…a one time lifter? Burst? Gatling attacks? Roman Cancel? FALSE Roman Cancel?

Apparently, Roman Canceling is to cancel ANY attacks…in other words, effectively eliminating all disadvantageous frames of animations after the attack hits. Consumes 50% guage. And gauge does not carry over so my overall SF knowledge of conserving gauge doesn’t apply here. SF is a turtling game…in fact all of them all. Even MVC2 IS a turtling game. You don’t charge blindlessly unless you want to die. GGXX seemed to encourage offense. They even have this system where if you do nothing but turtle for too long, you will lose ALL gauge. Doesn’t matter though, no one will turtle for THAT long =/

Maybe back to coding :)


DOA Movie trailer

May 10, 2006

Old news, but for those who haven’t seen it yet: http://www.moviesonline.ca/movienews_8408.html

I’ll take SF:The Movie anyday over this. Some guys just said he liked the girl in purple hair (Ayane). Obviously he haven’t seen the game’s version of her.


ohh, an update!~

May 9, 2006
Well, everyone who has been actually reading this must be wondering where the fuck I have been and wondering what am I busy on.

Well, many weeks back, we were assigned this 17 week project to develop a game using OpenGL. http://teamsixforall.proboards101.com/index.cgi for details on our progress so far. I’ve been extremely busy considering that I am in charge of implementing everything the teacher taught us. Dom is pretty busy I guess…but I highly doubt anyone in our group is as busy as me or Heber. Heber was mostly free until he decided to make his own engine for our game. That’s fucking brave if you ask me…but honestly, I do encourage him to do so. If he is able to come up with something more useful and/or efficient than NYP_FRAMEWORK, I’ll grovel at the sight of him.

But seriously though, I have many thing to juggle now…the project, the DOTA trials, getting DS games, lame ass assignements, and my return to Kendo…I’m starting to sleep for 4 hours per weekday now. If I’m lucky 5.

On the gaming side:
DOTA -> Well, I’m back, and I’m suckier than before. Still trying to get back into the game. First match tonight was okay though, my queen of pain fares pretty well imo…just that I realized I bought the wrong item when I was level 20. Realizing the possibility that we would have won have I had bought that item doesn’t make me feel any better.

CVS2 -> I’m heavily considering to get my ass outta K-groove and hop to N, A or C groove. I’m training a variety of characters now, namely C/A Rolento, C-Sagat, C/N-Chun, N-Iori, N-Hibiki…well, just to name a few. Blanka would be included only if I knew how to RC with him. I think I said this before: Chun Li is cheap =/. I love Rolento’s CC…it’s so cool and so easy to do.

3rd Strike -> I’m really really tempted to get YC’s Dreamcast just to get my hands on this game. Until I find a Dreamcast controller, I might actually get into this game. I would most probably be playing Chun Li.

GGXX -> Well, I got this game (torrented) and finally able to play GGXX on my PS2. Good bye Melty Blood. GGXX is so much more complex than MB =/. I have tried Chipp and Johnny, but in the future I plan to stick to Eddie, Jam, May or Sol-Badguy. Ky is dope.