DoW has changed so much during the time I was missing, not to mention having a new race from an expansion I’ve always told myself to get but couldn’t bring myself to. I’m into TT Warhammer 40k recently, so to refamilize myself, I made myself ‘obtain’ Dawn of War and Winter Assault.
So here are the many things I’ve noticed about each race so far. I’ve only excessively played Eldar, more Chaos and Imperials and only a bit of Orks and SM.
Eldar
Well the first thing I noticed was that the uber leet Warp Spiders are now shifted to tier 3. Okay first, I’ll list down how Eldar (or at least ‘me’) count tiers for Eldar:
Tier 0: Guardians
Tier 1: Aspect Portal (barracks)
Tier 2: Soul Shrine (research)
Tier 3: Support Portal (vehicles)
Tier 4: Mobilize for War research
Tier 5: Annihaliate the Enemy research
I can’t remember if Annihaliate the Enemy research was once there or not. I don’t remember it being there =/
Anyway, Warp Spiders are now tier 3 (must have aspect, soul shrine and support) before you create them, so for Tier 1 and 2, I have to settle for Dark Reapers, that’s where I noticed the 2nd change -> Dark Reapers do not need to have a 1 round setup time and can now shoot on the run! That is pretty overpowered for a Tier 1 unit that own every single other unit and you can’t catch them due to Fleet of Foot.
The third thing i noticed was that the soul shrine research seemed unusually empty. Apparently, all warlock research (there were 4 or 5 of them I believe) are now under a research called “Mysticism” and can be researched at Tier 0. Oh and now eldar can call Exarch reinforcements at Tier 0. Speaking of research, the banshee’s Call of War research is buffed and shifted to Tier 2 instead of it being in the aspect portal. Also, the Dark Reaper research is now gone.
4th thing, Prism Tanks are shifted from Tier 3 all the fucking way to Tier 5. They are like unreachable now lol. Apparently there were too many complaints about them
And finally, their new units: Fire Dragons. These guys fucking owns all vehicles and buildings. They eat listening posts like crazy and they are hard to kill. 2 squads of them can burn down they enemy base and destroy predators/dreadnoughts like mad. Then again, they totally suck at everything else, just the way all eldars are: Best and one thing, total suck at the other.
And for the 1.5 patch: You can only have one squad of ranger at one time. Apparently, rangers are buffed in their morale damage is crazy from 40 per ranger to 60 per ranger. That’s like 2 rounds and Terminator squad = morale broken. hmm…maybe that’s what I should use to beat those pesky chaos zerkers.
Chaos
First change I’ve noticed, Chaos marines can no longer equip flamethrows and rocket launcher, killing their ability to rush and destroy enemy base fast and also destroying what seemed to be a damn good anti-vehicle ability. Their current Anti-Vehicles are now those little fragile daemons called ‘Horrors’. for some reason, horrors now eat my wraithlords almost as bad as my fire dragons. They just don’t last as long. I think they changed it because no one used horrors for anything last time other than surprise attacks.
Second, Krome Berzerkers. These guys are probably the last guys I want to see (other than fully buffed possessed space marines) in the chaos side. They are thick, extremely resilient, goddamn fast and melee gods (second only to banshees). Eldar’s dark reapers have problems dealing with them to my experience. I would bring banshees to fight them but heavy bolters eat my banshees. Oh before you ask, if fully buffed banshee squad vs fully buffed zerker squad, banshees will definately win. It’s only what’s coming from behind the zerkers that eat my banshees.
Possessed are still as powerful as ever, so I got no comments on them. Predators do not come with all kinds of shit they used to have (SM predators still do). So Predators basically only have one big gun now instead of their ridiculous lascannons and shit. No more =(.
Oh yes, chaos now have Obliterators. All TT Chaos players know what they can do lol. Slow, heavy, tough and carry 1000 weapons on them. Seeing one squad in your base could mean big big trouble. And they are fearless I think.
Orks
Orks seemed to be the same to me. I don’t see any differences other than their new unit: the Mega Armored Nobz (I think it’s new). I don’t like playing orks so I didn’t notice much difference about them but I do hear complains of them sucking at Tier 3. Oh, like Chaos, they can’t carry rocket launchers on their shootas anymore and their stormboyz can equip flamethrowers now.
Space Marines
I’ve only noticed a few things. Space Marines can’t have heavy bolters until tier 2 but they can have flamethrowers and rocket launchers at tier 1. From the way I see it, Space Marines are still as weak early game as ever.
Imperial Guard
God these guys are interesting to play. There’s too many things to say about IG right now. Their Psykers are extremely powerful though.